So as of today (Sept 26, 2017), I've decided to revert Lisianthus to a 3x3 region, from the 8x8 region. The main region for this is simple. As much as I'd love to see everything on the ground, I really just hate terraforming. I'd rather place prim pieces down over doing terraforming. In addition, I really love sim surrounds. Giving important areas a sim surround really helps make the area appear so much larger. On the ground, they simply take up too much space to be of much use. When we first had platforms for Lisianthus, it worked very well. And for the purposes of photography, it works well also.
It would be a pain to have a nice 8x8, fill it, and then have to give it up or to change my mind again. That's why we're going back to a smaller region size, with platforms.
I'd like to also mention that I have a new SL Partner: Gwen Enchanted. She's been working on her RP sim in Second Life, called Awenia. There might be some cross-linking between Lisianthus and Awenia, we shall see.
As already mentioned in another thread, I don't really have the time or motivation to work on Lisianthus as much as I would like. Even though I still have plans to continue the project when I can, my vision for the sim has changed. I am going more for a 'theatre' look over an abundance sim with expansive views. What this means is, having locations where the main roleplay takes place, rather than walking from place to place.
Right now I am brainstorming some options, so we'll see what results from it.
I've decided to give 'individual regions' a try, meaning each major realm in Lisianthus will be getting its own sim, whether it's a 1x1, a 2x2 or larger. The advantages to this method will be each sim can have its own information/details, as well as its own terrain. This can be especially useful for snow regions (Heimdall Donnar), dessert regions (Tigan'ra), and so forth. Platforms can still be used as needed.
My initial testing seemed to work out alright, though I had some earlier troubles with teleporting between the regions. I'll be monitor these problems if they persist. In the worst case situation, we can easily revert back to our previous setup (3x3, 8x8). The original 3x3 sim, Lisianthus, remains up for us to move things over to the new sims (I suggest, you COPY them over, if you can and not just take the originals over, just in case). Once this is finished, the Lisianthus sim will actually turn into the building sim and welcome center (likely in the sky, but we'll see).
If you come across any issues, feel free to discuss them here.
Some early general feedback on the proposed "Individual Regions" concept.
- Teleporting between the different sims (worlds) has been a bit of an issue, especially if you are coming in from outside of OSGrid with another account. Most of this has occured with Firestorm Viewer, and I've had a bit better luck with Alchemy Viewer.
- Overall Performance appears to be identical for me so far, in comparison to the VAR Region, with maybe a slightly upper uptick in the FPS department.
- Boot-up time for the server to bring all the sims online is about 3 times slower than the VAR Region. This isn't really an issue as once the server is online, it just stays online anyhow.
- For organizational purposes, I do like the individual regions concept. I also like the different terrain texture features and think that could be a time saver perhaps. Each sim has its own description too, which is a nice touch.
- One another issue is having to change each sim individually compared to the timer saver with just having one VAR region. Things such as streal url, textures, info, ratings, and anything else through the region option command would have to be tweaked accordingly.
- It's fairly easy to move sims around, which is nice for my OCD mind that seems to not be able to keep a location in one space for very long, haha.
Anyhow, for now, I'll proceed with what we have, though I wouldn't be surprised if I just went back to the VAR region as it's simpler in general, and I have fewer crashes. Since most of the objects I have already have ground textures included, it's not essential that each sim has its own terrain texture, however, terraforming does have its advantages, and does mean fewer prims overall. So anyhow, keep your feedback coming if you run across anything.
Okay, well it's a known issue that avatars have trouble teleporting from a larger region to a smaller one, and so I'd have to make all the regions the same size, and this may not quite work out well for us. Additionally, thinking about it a little more, it is a fair bit of extra work, and a single VAR region really can still suit us just fine. So yes, we're going back to a single VAR region.
aah... uummm... *gnaws on lip*... I keep TPing into Lis, landing in Tavrobel which is suddenly miles above the water, and most of everywhere is either buried or gone... no idea where, as I can't seem to find any place that takes me to these smaller "regions"/platforms? Are there portals somewhere?!?
If there are teleport issues and the 8x8 is the way to go, why not carve the continent into a few islands. The desert could be its own dry "sub-continent" and you could place it far enough away from the main island, so that a sim-surround could be used.
The entrance to the snowy dwarves kingdom could be a carved doorway into a mountain on the main continent which is a portal that once again takes visitors to a seperate island including sim-surround and maybe ground fog to make it appear unreachable from the main island...
Just a few thoughts...
I'm back. Still behind on everything. But the bad news is partly good news.
It seems part of my serious problem hypergridding was slowly failing memory in the desktop. It failed to the point of making the machine unbootable, and I didn't have time to fix it until a couple of weeks ago. I yanked one of the DIMMs out, and I can now get to OSgrid from Kitely with reasonable facility. Things mostly work.
That means I could play there, or build. (Except I have no idea what current plans for than land are.)