If you haven't read about our generic roleplay system called FATE, you might want to check it out on our website at: http://chroniclesoflisianthus.weebly.com/rpg-system-fate.html.
Originally, I was implementing the Fate Core system which is the full version of Fate. However, I have realized that it might be a bit too beefy for our current needs and I understand most of our players are going to preferred to utilize freeform roleplay, which is perfectly okay! Fate is NOT meant to replace freeform roleplay, not by a long shot. Rather, it is used to compliment the story and make the roleplay a bit more interesting.
I have known about Fate Accelerated (FAE) and nearly used that system as it greatly simplifies much of Fate Core and really reduces the amount of customization for players as a result, however, I felt it might have been a bit too simple.
I'm happy to report I've found a good compromise I think, called Fate Freeport. The world of Freeport was created back in 2000 as "The City of Adventure" and has been adapted for many roleplay systems. The Fate team does some interesting things with it, and as a result, it falls somewhere in between Fate Core and FAE.
Instead of having 15 skills in Fate Core, and 6 approaches in FAE, it uses the well-known Dungeons & Dragons attributes: Strength, Dexterity, Charisma, Intelligence, Constitution, and Wisdom for skill. Everyone then has these skills during roleplay.
The rest of FAE remains intact.
I'd like to again point that that using Fate in your roleplay is entirely optional, but can add a great amount of depth to your already awesome storytelling. It's predominately more useful in arranged roleplay sessions where someone acts as the Game Master (GM) and one to five other players take on the role of PC (Player Characters). That way, the GM doesn't the majority of the work, while the characters tell the story.
There will be some adjustments to the character sheets in light of this change and I'm removing character applications for the time being as they are not really needed right now since we have this nice Community Roster feature that sorts out our characters nicely.
As always, let me know if you have any questions. At some point, I'll go more into details about Fate on the forums, however, the website is already packed full of useful information about it. At some point, I may even arrange inworld classes because I completely understand sometimes 'doing' is more than simply reading.