I don't need a complete map right away, but which cultures are going to be in which general area?
[I have replaced the drives in the desktop, and should be getting a replacement almost-identical dramatically-underpowered laptop this afternoon. So I should be writing again soon -- tomorrow, I'm hoping.]
Great to hear from you! We have been missing each other during those precious online moments I see!
Nyza did up a basic map outlining the few changes to the continent. I'll pass you a copy when O get online tomorrow or perhaps Nyza shall beat me to it!
Laptop didn't get here. (Drat.)
I'll hang around on Kitely this morning. I've been working hard on assorted technical projects and could definitely use a break.
I see old Vhaerun is up in the sky near Blackmoor where it always was, but there's now a large castle. Which power does the castle belong to?
I would like to put Vhaerun harbor down below with sim water. I think it could work to add a teleporter gate beside the river in the skybox, near the mountains and high hills we described in the war at the borders. This might create the feeling that the Sei-Varun holdings are an island rather than the shore ... which isn't the intent, but it probably wouldn't be intolerable. At any rate it would be good to have a harbor that's more rural, for scenes set in such locations, even if it's a different harbor.
I walked through the Silverwind gate and ended up on the sea-floor, so clearly some changes are in the offing, and I don't want to start anything before I know what's going on.
The elven shore is nice!
Yes to all the considerations about Vhaerun. Having Sirenia, Silverwind & the coastal begin of Vhaerun at sim water level would make the most of those regions imo. It would also put everything in the NE corner of the continent in one place. The SE regions are all on the Annwn platform.
There is more than enough room for Silverwind and surrounds to branch out on the ground, with Sirenia spreading out underneath the shoreline and the commencement of Vhaerun in the corner where the Eye of Melkor tower still can be seen. The last corner could be a build up of mountains towards the Dragon and Dwarf (inland) regions / which would be reached from there via portals.
If the dragons are to remain on the ground, then I'm sure a compacted Silverwind surrounds could still adapt to this.
The castle on the Vhaerun-platform is for Drow, I think. Nyza has plans for it.
I pushed things together in Sirenia, but crashed before adjusting the TP-coordinates in the landing area. Will get to that tomorrow (unless Nyza beats me to it)...
Not certain where Silverwind has been placed, so I can't change that landmark - hopefully Nyza will get to that's asap... it's awful to think people are visiting Lisianthus and not landing where they think they will... or landing in the middle of a huge mess!
Oh, well, I intentionally walked through the construction signs ... although if you walk through the 'Start from the Beginning' Entrance you presently fall down into the corner of Sirenia.
I'm going to get one of Kayaker's HUD compasses. It'll make understanding the sim a bit easier.
(I fear what follows sounds disjointed, even if it's all one thing in my mind.)
We can't represent the entire land accurately. So I think the most important principle for building is to represent each kind of environment -- mostly, because it helps set the atmosphere for roleplayed scenes. (At least for me.)
Imagine you were playing a scene in a human fishing village. Where would you play it? Even Port Annwn's waterfront is too built up; if you turn around instead of facing determinedly out to see, you see the buildings of a much larger and more sophisticated settlement. Some people won't care at all, I imagine; I find it mildly distracting.
The old version of Silverwind certainly conveyed size, wealth, and power. Nevertheless, I'd reluctantly shrink it, just because there are many streets that look similar: you could play a city scene in either of them, without changing anything.
But having many streets in Silverwind means that we haven't got room for a smaller settlement beside it. I would sacrifice some of the streets of Silverwind to have a couple of houses, a dock, and a few small boats somewhere on the shore, to represent a coastal village.
(I was thinking of proposing to put such a village not far from Vhaerun Harbor, representing Silverwind's territory. I don't know if that position would actually work. But it might, if the human village and the drow faced different directions, and if I put enough normal trees or highlands near the human village so people playing there didn't see many visual oddities.)
This -- visual atmosphere -- is why I want to get rid of the very visible Black Tower off-sim on the coast of Vhaerun (assuming I'm right that that section is the coast of Vhaerun). It isn't something the Drow could actually see from the shore...
And it conveys an impression of intruding, alien evil. That'd be excellent, for some scenes and some plots.
But for much of time on the coast of Vhaerun, I'd be hoping to convey something different: the feel of wilderness barely tamed by a people, themselves feral, who cannot bring themselves to tame it. A counterpoint to the Elves: instead of everything consciously beautiful and carefully ordered, instead we find desolate wild beauty, windswept abandon. (I might not achieve that effect in the building; but I'd try for it.)
My only other thought at present is that we ought to make sure you can sail or swim around Lisianthus' coasts, without being pinned against the sim edge.